Build games for the whole room.
Understand the runtime, connect every screen, and ship a game people can start playing in seconds.
Start with the platform model
Each guide is a plain MDX file: easy to edit, easy to link, and ready for interactive examples when the concept needs one.
Getting started
Go from an empty folder to a local TPG game with a host display and phone controller.
Rooms, roles, and authority
A practical mental model for lifecycle, participant roles, intents, and canonical shared state.
Publishing a game
Package, upload, review, and verify a game version without losing the exact artifact you tested.
Go straight to the details.
Existing SDK, engine, capability, and Registry API references stay available alongside the new guided docs.
Game SDK
Lifecycle, shared state, shell controls, and runtime primitives.
Examples
Working tracks for React, Phaser, Pixi, Three.js, Godot, Unity, and more.
Capabilities
Browser grants, player limits, transports, and measured budgets.
Registry API
Creator, reviewer, manifest, and publishing endpoint reference.
Have a build ready?
Upload it, inspect the draft, and move it through review.